3D Research Engineer

Contract type
Product Development
Reports to
Head of Project Management
Negotiable based on overall experience and qualifications
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3D technology has evolved massively since its inception just a few decades ago. With the rise of augmented reality and the growing number of features and uses, the future for 3D looks even brighter and more versatile. AR will revolutionize 3D modeling forever and bring a series of new uses.

About this role

We are looking for a new team member to help us push the performance of rendering and modeling capabilities in the browser. Your main objective will be to research state of the art rendering techniques and help develop our renderer to achieve visually realistic results while keeping the frames per second high even in most complex scenes.

The ideal candidate is passionate about shaders and will find optimal ways to compute screen space reflections, refractions, or bloom and is aware how ambient occlusion and global illumination plays difference in human perception of a scene.


  • Come up with ideas to boost performance of our renderer and kernel
  • Collaborate with our current 3D engineering team
  • Present, plan and execute ideas
  • Support peers by providing constructive feedback and assistance


  • 3+ years of previous programming experience in computer graphics
  • Efficiency in GLSL or HLSL
  • Good knowledge of shaders
  • Understanding the physics of light and materials in CGI (reflections, refractions, ambient occlusion, etc.)
  • We’re a globally distributed team, so fluency in written and spoken English is important

We also hope you are interested in one or more of these topics

  • Game development
  • From OpenGL to WebGL to the web
  • CPU and GPU computation
  • Memory management in graphics pipelines and its bottlenecks
  • C++, WebAssembly

Essential attributes

  • Friendly team player spirit
  • Be curious and kind
  • Creative
InterestED in the position?

Send us your resume and
let us know why are you the right person.

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Vectary founders Pavol Sovis (CTO), Michal Koor (CEO)
About vectary

Founded in 2014, Vectary is focused on making 3D content creation accessible to all. Vectary is the only browser-based platform that allows its users to create 3D and Augmented Reality (AR) content across the web.

With the free built-in browser-based 3D studio, anyone can create, share, and customize 3D assets, scenes or render product presentations.
Give it a "spin" and see how you can create in 3D yourself!

We're an ambitious group of people building powerful 3D content creation and publishing solutions, passionate about making 3D content and Augmented Reality (AR) an accessible part of daily life. Our rapidly growing team is globally-based, bringing in expertise from Silicon Valley to London, Helsinki to Cape Town, and many other places in-between.